Don't Rout!

Gallery

A rough visual timeline of the game in reverse-chronological order

First implementation of running animations (2025)

Goblins vs Humans on new level (2025)

Documentation of a vicious old jittering bug we use to have from over-doing it w/ physics joints (2024)

First implementation of death animations (2024)

93 seconds of intense goblin action, recorded after initial implementation (2024)

First working animated spearmen in game (2024)

First animated spearmen gameplay (2024)

Some early versions of 3d game assets (2024).

Early 3D model of a horse Early 3D model of a goblin Goblin spear 3D model 3D Model of a Falchion 3D model of a goblin's shield 3D model of a cart

Early spearmen w/ models but no animations (2024)

Early spearmen without animations (2024)
Early spearmen combat (2024)

Very early orders and couriers (2023)

Early courier and orders system (2023)

Very early spearmen with unit dynamics (2023)

Early cube-shaped spearmen with unit dynamics (2023)